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Smite Tower Destruction
Towers were designed to be an efficient one-man pipeline that I owned. Modeling, texturing, rigging, re-purposing FX and implementation were all done by me.
Pipeline worked as follows: Modelling->Sculpting/Texturing->Rig Process (Rayfire Fracturing Mesh into parts -> Broken mesh drives dummies -> Physics drive Broken Mesh -> Dummies skinned to export mesh -> Attach sockets/FX -> Engine implementation (Animation, AnimTree, Notifies, Database Entry)
SMITE Tower Objectives